They have been doing this for over a decade with game franchises that fans love but never gets a sequel only because it sold poorly, too many bug problems, or it just didnt build enough hype. We need to have serious conversation with microsoft about this. While it sounds as though both games struggled to obtain the commercial success Microsoft hoped for them, both titles enjoy a loyal fanbase and could easily achieve wider success with a few tweaks. That was important for us."īoth Alan Wake and Quantum Break finish in a way that leave them wide open for a sequel. If we owned the IP, it's fully in our hands to decide how we create it, how we develop, what are the creative decisions that we take? And then maybe one day in the future, if it proves to be successful, it's again in our hands to decide what will be done. Quantum Break, also, we put a lot of effort into creating the world, the characters, the stories, but still it was Microsoft IP. Due to certain reasons, it never got a sequel. ![]() In order to create these worlds, characters and stories, it's a huge investment of really high-quality people that are really hard to find and those typically provide a basis for long-term franchises, long-term brands in which you could put multiple games.""Considering our history, Alan Wake was really interesting but it was a collaboration with Microsoft. It's the characters, their background story, their motives, and the locations. "If you want to create a memorable story, it's not just a story.
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